The Hydra will begin the fight with either combat style. In the last two phases, this will consist of one hit that does higher individual damage. In the first two phases, this consists of two instant hits that deal less damage individually. The Hydra attacks with both Magic and Ranged, with the left heads attacking with magic and the right with ranged. A head will fall off each time this occurs as the Hydra roars and changes forms, signifying the start of the next phase. The Hydra has four phases, each one beginning upon hitting or going past each 25% health threshold (~275 health). The Hydra has a respawn time of 20 seconds. Note: While the Hydra is in the room, players cannot leave through the doors, as they are jammed when this occurs. Dying elsewhere with items still held by him will result in them being lost forever! You can expect around 23-25 kills/hr using the blowpipe and/or DHCB.The fight is instanced if players die while fighting the Hydra, then they may reclaim their items from Orrvor quo Maten outside for 100,000 coins each time.When using these weapons, you should be using the Ava’s Assembler only if you’re using dragon darts.If you don’t own a range strength boosting shield, bring a Book of Law instead.22% is the perfect value for Amethyst Darts, if you’re using Dragon Darts then switch at 38.1%(420) HP. Use the Dragon Hunter Crossbow with Ruby Dragon Bolts (e) and a Twisted Buckler until the Hydra is at 22%, or ~240 HP then switch to your Toxic Blowpipe for the rest of the kill. If you don’t have a Twisted Bow, then you should take both of these weapons.Weapon downgrade & DHCB vs Toxic Blowpipe The second way is to either equip it just before hydra dies (if you have it activated) or to equip it before burying the hydra bones on the ground if it is de-activated. This will give you the prayer experience but no prayer points in return. One way is to have it passively in your inventory to stop the floor from getting cluttered. The Bonecrusher Necklace can be used in 2 ways.The Crystal Dust is so you can make extra Divine potions from the potions that the boss drops.If you are not confident with being able to do long trips, take 2 Divine Ranging Potions, 8 Super Restores, 1 Antidote++ and 12 food.For example if it throws a range attack before the phase change, the first attack will be a mage attack. The final phase of Hydra (the black form) will attack you in an alternating pattern, it will start with the OPPOSITE of what the last attack it threw at you was.The Hydra will start each kill with a random attack style and switch every 3 attacks ( NOT including special attacks such as Acid, Lightning and Flame Trail).He will say Roaaaaaaaaaaar! when his defences are lowered. In order to do full damage to the Hydra you will need to lure it onto the vents:Īn easy way of identifying that you have done it correctly is by looking above the Hydra’s head.If you don’t have any of these, simply use the next best alternative (Ring of Suffering (i), Armadyl Armour, etc.). This can be seen in the Max Cape/Ranging Cape (t), Devout Boots, Ring of the Gods (i) and Crystal Armour. Since the Hydra’s defence is so low, it is generally better to optimise your prayer bonus in order to stay for longer trips rather than maximising your range bonus.With Divine Potions, you won’t lose any max hits by losing the Ava’s Assembler and thus the prayer bonus from the Max Cape/Ranging Cape outweighs the minimal accuracy increase of the Assembler. Cape slot: Max Cape → Ranging Cape (t) → Ava’s Assembler.Boots of Brimstone are the best option for this. If you don’t have the elite tier of the Kourend & Kebos diary completed, you need some form of protective footwear.
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